Technology

The reasons esports develop so fast

From 1958 Tennis for Two to today League of Legends and DOTA2, we have to admit that Esports are growing rapidly. It has unconsciously affected every aspect of our lives and created a bevy of esports stars. But you may be wondering: when did it focus? How did it change unexpectedly? Here are the three reasons for this question.

1. Technology

Esports is a sports game made over the Internet and the local area network, based on computer and video games. The development of information and technology and the improvement of the network infrastructure constitute the material basis of electronic sports. Basic guarantee provided to Esports for the development of a high-end computer applications platform. The increasingly popular Internet makes large, complicated and continuous online games possible. The conditions for a large number of players online at the same time are mature enough to support such a big game. Information technology, the network foundation, and the computer application platform have created excellent opportunities for e-sports competition and broadcasting.

2. Trade

Without a doubt, fast-paced Esports has a close relationship with its business values. Esports have a magical power to attract audiences, especially young people. Furthermore, advertising is also a hidden business opportunity. For example, in-game advertising is very popular among the gaming industry for its refresh rate, novel format, and high relevance. Esports is a dream platform for game factories to increase their brand popularity. For this reason, game producers spare no effort to back it up. The organization and operation of this competition restricted by the profits of the gaming industry. This type of restriction seems to have a negative impact, but it is actually beneficial to the conduct of Esports from the capital aspect.

3. Esports itself

In recent years, with the expansion of the Internet coverage area and the diversity of the application platform, playing online games has no restrictions of place or time. At the same time, the quality and quantity have improved considerably. The university has stuck to the demands and flexibility of the players. Interaction is very important for an electronic game, which is key to being popular. Currently, electronic games tend to pay a lot of attention to the combination of virtuality and reality, which is to reinforce the interaction of electronic games. It attracts a lot of people because players can treat themselves like the roles in the game and explore that virtual world and that adventure on their own. It is the internal cause of the rapid development of electronic sports.

It is irreversible that Esports maintain this development momentum. We play it, we discuss it and we think about it. As a consequence of modern technology, it is also an opportunity to inspire the global economy and enrich lives.

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